Memory cards |
If you could email me your save maybe I can get it to work Or maybe I could send you one if you want because I have a few different save's with cars on them, both normal and hybrids. And if zoxxy could send me his email address by PM I could tell him every thing he needs to know. Craps rules buy betting. How to do a poker run score sheet.
- Load State: load slot from selected slot. Save State and Exit: save state to selected slot and exit ePSXe. Exit ePSXe without saving: trying close ePSXe. Cancel: just close this app's window. Save / Load States 'Save State', 'Load State' and 'Save State and Exit' has submenu which contains state files associated with the title (max 5 files).
- Menu-Savestate = Save the state to the slot selected (MAX = 5 slots) Menu-Loadstate = Load the state of the slot selected ePSXe 1.2.0, 1.4.0 supports savestates version 0. EPSXe 1.5.0 supports savestates version 0 and 1.
ePSXe doesn't come with a memory card editor, but you can use the option Load -> Run BIOS to get to the real PSX memory card editor, from where you can delete / move savegames. In case you're using Pete's OpenGL / D3D plugins, don't forget to enable offscreen rendering to see this menu correctly.
Starting with version 1.0.1, ePSXe includes a memory card file selector, so you can select which file you want to use in which slot. ePSXe also has support for different memory card file supports, like Dexdrive (.gme), PSEmu Pro (.mc) and several others.
When you'd like to edit your cards, you'll be able to find several tools in the NGEmu's ePSXe download area !
Save States |
Starting with version 1.2.0, ePSXe has save state support. While an improovement has been made for version 1.4.0 (savestate pic support), the format didn't change. Starting with version 1.5.0, you'll need to run ePSXe using the -ssv0 option if you want ePSXe to create save states in the old format - otherwise you won't need this option.
What is a save state ? |
A save state is an exact copy of the memory ePSXe uses (and therefor the PSX would use), which allows you to save your exact position in the game - unlike memory cards, which only allow you to save when the programmers actually want you to. Advantages are obvious, as you can save before a difficult place so you won't have to replay lots of stuff just to get back to that point. |
A save state usually has a size between 1 and 3 MB (and that's already compressed!) depending on the stuff which has been in memory when you saved and, of course, the game itself. |
How to use save states: |
Of course you don't have to use ePSXe's menu all the time (see: The GUI ), ePSXe has some shortcuts which make it easier to manage your states. Just use the following keys : |
Epsxe Save State
F1 = Save the game to the selected slot |
Memory cards |
If you could email me your save maybe I can get it to work Or maybe I could send you one if you want because I have a few different save's with cars on them, both normal and hybrids. And if zoxxy could send me his email address by PM I could tell him every thing he needs to know. Craps rules buy betting. How to do a poker run score sheet.
- Load State: load slot from selected slot. Save State and Exit: save state to selected slot and exit ePSXe. Exit ePSXe without saving: trying close ePSXe. Cancel: just close this app's window. Save / Load States 'Save State', 'Load State' and 'Save State and Exit' has submenu which contains state files associated with the title (max 5 files).
- Menu-Savestate = Save the state to the slot selected (MAX = 5 slots) Menu-Loadstate = Load the state of the slot selected ePSXe 1.2.0, 1.4.0 supports savestates version 0. EPSXe 1.5.0 supports savestates version 0 and 1.
ePSXe doesn't come with a memory card editor, but you can use the option Load -> Run BIOS to get to the real PSX memory card editor, from where you can delete / move savegames. In case you're using Pete's OpenGL / D3D plugins, don't forget to enable offscreen rendering to see this menu correctly.
Starting with version 1.0.1, ePSXe includes a memory card file selector, so you can select which file you want to use in which slot. ePSXe also has support for different memory card file supports, like Dexdrive (.gme), PSEmu Pro (.mc) and several others.
When you'd like to edit your cards, you'll be able to find several tools in the NGEmu's ePSXe download area !
Save States |
Starting with version 1.2.0, ePSXe has save state support. While an improovement has been made for version 1.4.0 (savestate pic support), the format didn't change. Starting with version 1.5.0, you'll need to run ePSXe using the -ssv0 option if you want ePSXe to create save states in the old format - otherwise you won't need this option.
What is a save state ? |
A save state is an exact copy of the memory ePSXe uses (and therefor the PSX would use), which allows you to save your exact position in the game - unlike memory cards, which only allow you to save when the programmers actually want you to. Advantages are obvious, as you can save before a difficult place so you won't have to replay lots of stuff just to get back to that point. |
A save state usually has a size between 1 and 3 MB (and that's already compressed!) depending on the stuff which has been in memory when you saved and, of course, the game itself. |
How to use save states: |
Of course you don't have to use ePSXe's menu all the time (see: The GUI ), ePSXe has some shortcuts which make it easier to manage your states. Just use the following keys : |
Epsxe Save State
F1 = Save the game to the selected slot |
F2 = Switch one slot higher (max. 5 slots are available) |
F3 = Load the game from the selected slot |
Epsxe Save Location
Most GPU plugins also are able to display the currently selected slot on their 'on the fly' menues. You can usually activate these with the 'Del' key. For further infos, refer to the plugins readme. |